![]() So from now on I strictly forbid myself to use more than one instance of the same crust, untill the devs do something about it.īy the way I dropped the dodge boots to see what kind of effects instability has, turns out it's not nearly enough to cover for being able to get, say 100 critical for example. You're an Unstoppable Game-breaking Machine! After 5 minutes of play like that I seriously considering deleting this character and never encrusting again, though curiosity overwhelmed and I made haste to Dredmor, steam-charging his a** into oblivion in a matter of seconds. Now once you have 170 dodge, 100 magik reflect (also 80 resist, though that was not from crafting) and 100 critical everything else is pretty much irrelevant. At around level 7 I easily had enough materials to get over 100 dodge while wearing magnetronic shields and armor, though I switched the shields for Mirror ones encrusted with offensive shielding. There's the rocket something encrust for boots which nets you 5 dodge. Turns out you can do the same encrust over and over and armor instability only works if you can get hit. I'm relatively new to the game so all the crafting and ingot keeping kind of dazed me to the point I only recently tried encrusting. Perception brings you a lot of Invisibility, which coupled with Rocket Jump makes escaping hairy situations and stealing from Brax trivial.Īs I said this build does pretty good up to level 10, but onwards I'm not so sure since the only time I beat the game I feel I kind of cheated. Use crossbows\eye lasers on boss monsters until you're strong enough to take them in mele and Grappling Bolts to get those pesky casters in punching distance. You want all clockwork gear and dual ravagers or magnetronic shields\mirror shields for the Unarmed one. Then Berserk to More Rage then it doesn't matter. I don't raise Smithing above 6 and if I have Tinkering Goggles I leave Tinkering at 6 also (the stats not the skills). Then it's either max Clockwork or a few levels in Smithing or Tinkering if I've found some good recipes already. Eye Lasers are nice early on, but not essential and a bit of underpowered late game. It's a good idea to get perception to third sight early, to get the most out of Lucky Find. My first two levels are Tinkering to get rid of traps, then usually two levels Clockwork for the rocket punch and jump, then Unarmed/Axes and Perception. By the late game you'll be swimming in Potions of Invisibility\Health, Gems, Mushrooms and Steel! Also dodge reduction and second sight help a lot since your DR is gonna get wrecked by clockwork gear.Īlso sight radius is a good thing to have to aim your jumps and ranged attacks. Perception is a great skill, especially for crafting. ![]() Now the builds.ĭual-wielding or Master of Arms for the second variant That one time was also the first time I used encrusting. Once I beat raped sodomized the game with the unarmed one. I've had four runs with the following clockwork builds now, all doing pretty well untill I hit levels 9-10, when I start to get cocky and open doors with 30 something health. Having both of your viking toggle buffs will also boost your damage by a lot. Don't be afraid to wear heavier armors if you find you're taking a bit too much melee damage early on either. Ideally you want a staff to boost your melee damage and an orb for obvious reasons. Try to kill whatever you can in melee so you can get mana back with blood magic. You also want to make sure that you aren't opening rifts in range of yourself. Traps have killed me using this build more than anything. You really need to be aware of when you're about to step on a trap. With this build, you are your own worst enemy. You can level whatever you feel you need after that and focus on trying to raise your magic power. Even better if you can gather up some potions of purity to remove the curse. ![]() You want to try to use it twice before drinking one. After that, you want to level up blood magic because haematic phylactery is your best friend. ![]() After necro is maxed, you want to get a few levels of alchemy so you can make some potions and maybe even a lower level orb if you've got the recipe craftables. Fighting animals with pact on will almost always recover you fully. You're going to see your health bar jump up and down a lot from using pact, but the damage output is high. The risky part is that you are fighting in melee with a very small life pool. ![]() Pact of fleeting life gives you lifesteal against everything and you get a lot back too. Dual wielding little black books will also help with your necro resistance until you can get some orbs. Hex, nightmare curse, power of magic steel, and radiant aura will get you through floor 1 until you can get void, at which point you are almost unstoppable up to around floor 7. It's a risky build, but it's still probably my favorite. ![]()
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